SpriteUV2 Corp License

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SpriteUV2 is a tool for creating optimal meshes for textures / sprites and packing them into an atlas.
 
Download for free on www.spriteuv.com (Windows x64 and macOS)
 
Features extremely tight packing. Allows for an additional 30%-90% free space compared to square or other concave packing algorithms.
Easy to use. Drag and drop image files (.fbx, .json (Spine animation), .png, .giff, .tiff, .tga, .psd) -> Select folder for atlas and meshes -> Hit Build
Per sprite settings. Precise mesh shape adjustment for each sprite for the best result.
Export mesh to FBX, UNITY SPRITES, COLLADA, OBJ or JSON. Exported meshes are ready to be immediately used in any modern game engine or 3D application.
Project settings file saved in a simple JSON format.
Command line interface.
And much more
 
Key features
  • Auto Mesh Generation. Optimal Concave or Convex mesh generation from sprites.
  • Custom Meshes. Precisely define sprite meshes for the best result or future manipulations.
  • Mesh tessellation. Useful for the mesh run time deformation, like cloth, verlet or any other.
  • Multi-texture export. You have the ability to create textures with different data but share the same UV coordinates and mesh shape. Great for applications such as normal maps, glow maps, etc.
  • 3D object UV Map repacking. Repack UVs in FBX files and merge multiple textures into one.
  • Spine animation atlas repacking. Repack / combine multiple Spine animation atlases into one texture
Import formats:
PNG, GIF, TIFF, TGA, PSD, FBX, JSON (Spine animation)
 
Export mesh formats:
FBX, COLLADA, OBJ, JSON, UNITY SPRITE ASSET
 
Export atlas formats:
PNG, TGA
 



Summary: Windows x64, UV, Command line, macOS, 30%, 90%

Concepts: Blender, Image file formats, Portable Network Graphics, FBX, Macintosh, JSON, Export, 3D computer graphics

Categories:

  • /science/mathematics/geometry
  • /technology and computing/software/shareware and freeware
  • /technology and computing/software/graphics software



Tags: simple JSON format, Spine animation, mesh shape adjustment, Convex mesh generation, Auto Mesh Generation, Export mesh formats, concave packing algorithms, animation atlas repacking, UV Map repacking, Export atlas formats, multiple Spine animation, UNITY SPRITE ASSET, best result, Command line, sprite meshes, modern game engine, Command line interface, optimal meshes, Image file formats, Portable Network Graphics, Custom Meshes, sprite settings, Windows x64, UNITY SPRITES, Optimal Concave, UV coordinates, Multi-texture export, free space, Repack UVs, multiple textures, Key features, drop image, Project settings, Hit Build, FBX files, future manipulations, time deformation, glow maps, Import formats, different data, 3D computer graphicsCategories, normal maps, computing/software/graphics software, OBJ, TGA, macOS, PNG, COLLADA, .tiff, .tga

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