- Auto Mesh Generation. Optimal Concave or Convex mesh generation from sprites.
- Custom Meshes. Precisely define sprite meshes for the best result or future manipulations.
- Mesh tessellation. Useful for the mesh run time deformation, like cloth, verlet or any other.
- Multi-texture export. You have the ability to create textures with different data but share the same UV coordinates and mesh shape. Great for applications such as normal maps, glow maps, etc.
- 3D object UV Map repacking. Repack UVs in FBX files and merge multiple textures into one.
- Spine animation atlas repacking. Repack / combine multiple Spine animation atlases into one texture

Summary: Windows x64, UV, Command line, macOS, 30%, 90%
Concepts: Blender, Image file formats, Portable Network Graphics, FBX, Macintosh, JSON, Export, 3D computer graphics
Categories:
- /science/mathematics/geometry
- /technology and computing/software/shareware and freeware
- /technology and computing/software/graphics software
Tags: simple JSON format, Spine animation, mesh shape adjustment, Convex mesh generation, Auto Mesh Generation, Export mesh formats, concave packing algorithms, animation atlas repacking, UV Map repacking, Export atlas formats, multiple Spine animation, UNITY SPRITE ASSET, best result, Command line, sprite meshes, modern game engine, Command line interface, optimal meshes, Image file formats, Portable Network Graphics, Custom Meshes, sprite settings, Windows x64, UNITY SPRITES, Optimal Concave, UV coordinates, Multi-texture export, free space, Repack UVs, multiple textures, Key features, drop image, Project settings, Hit Build, FBX files, future manipulations, time deformation, glow maps, Import formats, different data, 3D computer graphicsCategories, normal maps, computing/software/graphics software, OBJ, TGA, macOS, PNG, COLLADA, .tiff, .tga