The product configuration in WebGL-Publisher is used for building and configuring assemblies out of components without a server implementation.
The following features are enabled:
Assemblies can be created out of partial models
The components can be loaded in an asynchronous way
No server implementation for steering the models necessary
The 3D data can be constrained with different shades, colors or materials
Local accesses and accesses via localhost can be used without a license

A sample page can be found at
The license is restricted to the web site where the WebGL-Publisher window is hosted

Never Expires

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